eSports, widely recognized as electronic sports and referred to as pro-gaming in Korea, constitutes a sports arena where electronic systems largely govern the specifics of the sports featured. Essentially, eSports can be understood as organized competitions involving professional gamers in various multiplayer games and tournaments.
The gaming platform of eSports accommodates a variety of professional sports games with unique genres like fighting games, real-time strategy platforms, Multiplayer Online Battle Arenas (MOBA), and first-person shooter (FPS) games. Generally, these genres comprise multiplayer games that are incorporated in numerous worldwide tournaments.
Renowned tournaments orchestrated by eSports encompass events such as the Evolution Championship Series, the League of Legends World Championship, The International Dota 2 Championships, the Intel Extreme Masters, and the Battle.net World Championship Series. These competitions offer live gaming broadcasts, significant salaries to all competitors, and notable prize amounts for participants.
Prominent multiplayer games that often feature in these tournaments include well-known game titles like League of Legends (LOL), Counter Strike (CS), Dota 2, Call of Duty, FIFA, StarCraft 2, Halo, and World of Warcraft. These gaming tournaments usually take place in large arenas or stadiums accommodating vast spectator audiences.
The origins of these eSports tournaments are traceable to several developed countries that wholeheartedly support the gaming platform. South Korea is one such country that has extensively endorsed eSports gaming, nurturing professional gamers since 2000 to compete in the grand gaming tournaments conducted by eSports.
Other countries focusing on their eSports industry development include China, Europe, and North America. Conversely, Japan's eSports gaming industry is perceived as underdeveloped due to the country's comprehensive anti-gambling and gaming laws.
Demographically, eSports gamers predominantly consist of male players, with a relatively smaller number of female gamers. This gender distribution extends to the platform's viewing audience as well. In 2013, approximately 71,500,000 people watched eSports tournaments and competitions, whether through live viewing, online platforms, or various media streaming channels.
In conclusion, eSports has significantly influenced the gaming community via its gaming tournaments, competitions, and online promotions. As it has made a profound impact on modern multiplayer gaming and tournaments, eSports can be deemed a remarkable innovation in the gaming industry.